US /ɪn ənd əv ðəmˈselvz/
・UK /ɪn ənd əv ðəmˈselvz/
The impulse to reduce people into what they can do for us, give us milk, make us money, keep us happy, rather than what they are in and of themselves, in other words, a multifaceted being, this can be painfully observed in emotional life generally.
what they are in and of themselves (a multifaceted being), this can be painfully observed in emotional
Thus, they are only tools to help you solve problems, not solutions in and of themselves.
not solutions in and of themselves
Which are forms of dreams in and of themselves.
He was exploring it in some sense like you'd explore a video game, which are forms of dreams in and of themselves.
I guess I'm somewhat worried about Kant's statement that you cannot use a person as a means because every person is an end in and of themselves.
in and of themselves
The leaves that sprout at the end of these branches each contain an entire universe in and of themselves, and because these universes are part of this Imaginary Tree, they all operate based on the laws of the, quote, Imaginary.
The leaves that sprout at the end of these branches each contain an entire universe in and of themselves and because these universes are part of this Imaginary Tree they all operate based on the laws of the quote "imaginary." So this imaginary energy from the Imaginary Tree makes up the basis that is called Honkai in Honkai Impact but Star Rail just calls it Imaginary Energy.
Video games in and of themselves don't actually rot your brain.
Video games in and of themselves don't actually rot your brain.
And those things aren't necessarily bad and they aren't the end of the world in and of themselves,
they aren't the end of the world in and of themselves, but
We don't so much like these elements in and of themselves - we like them for their ability to keep us away from what we fear.
We don't so much like these elements in and of themselves.
The Palantiri are not evil in and of themselves,
The Palantiri are not evil in and of themselves,
But because all three of my communities are paid, I have my affiliate community, the guild, and then my inner circle, people are motivated in and of themselves to go post questions.
then my inner circle—people are motivated in and of themselves to go post questions, so I don't have to force the UI or make it beautiful or do all this gamification.